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Kullamannen by UTMB (UTMB World Series)

Kullamannen Ultra 100 Miles

Höganäs → Båstad

173 km+1,623 m D+🏔️ 201 mTechnical 100-miler

Race guide

Updated 19 July 2026

Kullamannen Ultra 100 Miles is a point-to-point coastal ultra running from Höganäs to Båstad along the Bjäre and Kulla peninsulas of southern Sweden, covering 173 km with 1623 m of total elevation gain. Despite carrying the '100 Miles' label, the distance runs long at 173 km, and the overall climbing is modest by mountain-ultra standards — the high point is just 201 m — yet the race is far from flat. The terrain is technical and varied: rocky coastal paths, forest singletrack, sandy beaches, and open heathland alternate throughout, demanding constant foot placement and draining more energy than the elevation profile alone suggests. As part of the UTMB World Series, Kullamannen attracts competitive international fields alongside recreational runners chasing the experience of Sweden's rugged Skåne coastline. The final cut-off at Båstad is Sunday 02:00, giving competitors a generous but finite window. Crew can meet runners at Höganäs (start), Mölle (12 km), Jonstorp (48 km), Ängelholm (75 km), Vejbystrand (95 km), Torekov (120 km), and the finish in Båstad, making logistics comparatively accessible along the coast road.

Course & Terrain Overview

The route traces the coastline of northwest Skåne in a broadly northward-then-southward arc, starting at sea level in Höganäs (6 m) and finishing at sea level in Båstad (10 m). The low cumulative elevation gain of 1623 m spread across 173 km averages out to less than 10 m of climb per kilometre, but the course is not a flat road run. The Kullaberg peninsula section between Mölle (12 km) and Arild (30 km) features the most technical and hilly terrain on the entire course, including the lighthouse loop that climbs to the race's high point of 201 m on rocky, rooted trails demanding careful footing. Beyond Arild the route flattens considerably as it passes through Jonstorp and descends into the coastal plain around Ängelholm (75 km). From Vejbystrand (95 km) onward, the character shifts toward heathland and cliff-top paths past Torekov (120 km) and Hovs Hallar (140 km) before the final run into Båstad. Sandy and gravelly surfaces are common in the second half and can slow progress significantly when legs are already fatigued.

Decisive Sections: Where the Race Is Won or Lost

The Kullaberg lighthouse loop between Mölle and Arild (km 12–30) is the defining early test. Covering 18 km over the peninsula's rocky spine with the race's only meaningful climb to 201 m, this section rewards runners who treat it conservatively. Arriving at Arild (30 km) with intact quads and controlled effort is the primary goal of the first third of the race. Blowing up on Kullaberg's descents at km 20 will compound painfully over the remaining 150+ km. The second crucial passage is Hovs Hallar at 140 km. This coastal headland section arrives when most runners have been on their feet for 20-plus hours; the rocky, uneven cliff paths here are technically demanding late in the race when coordination degrades. Many runners lose significant time or suffer falls between Torekov and Hovs Hallar. Managing the 33 km from Hovs Hallar to the Båstad finish is largely a mental and fueling exercise — the terrain eases — but the Sunday 02:00 cut-off at Båstad means runners arriving at Hovs Hallar in poor shape must calculate carefully whether they have the pace to finish in time.

Pacing Strategy

With 173 km and only 1623 m of gain, the temptation is to run this race faster than a comparable mountain 100-miler. Resist that impulse. The relentless low-level undulation, technical coastal singletrack, and sand surfaces create a cumulative fatigue that catches out runners who bank early miles too aggressively. A sensible approach is to treat the first 30 km through Kullaberg as a controlled hike-run, running only the clearest and flattest ground, then settling into a steady rhythm on the easier terrain between Arild and Ängelholm. The 75 km crew point at Ängelholm is a natural reassessment moment: if you're ahead of your planned split, bank the time as buffer rather than pushing harder. From Vejbystrand (95 km) to Torekov (120 km) the terrain allows slightly more consistent running and is a good opportunity to build a margin before the technical Hovs Hallar section at 140 km. Walk all technical rocky sections after dark regardless of how good you feel — the energy cost of a stumble and injury far exceeds any time saved.

Fueling & Aid Station Strategy

The crew-accessible checkpoints are well-spaced and generous: Mölle at 12 km, Jonstorp at 48 km, Ängelholm at 75 km, Vejbystrand at 95 km, Torekov at 120 km, and Båstad at the finish. This means the longest gap between potential crew contact is the 48 km stretch from Jonstorp to Vejbystrand, passing through Ängelholm at 75 km. Plan to carry sufficient calories and fluid to cover at least 20–25 km independently between any two points. In a race of this length and profile, targeting 200–300 kcal per hour from early on is essential to avoid the deep caloric deficit that derails so many 100+ km efforts in the second half. The flat coastal terrain means sweat rates can be underestimated; in warmer conditions, sodium intake is as important as calories. Use the Torekov crew point at 120 km to load up — it is the last crew access before the technical Hovs Hallar section at 140 km and the 33 km run-in to Båstad.

Conditions to Expect

Kullamannen takes place in late October on the Skåne coast of southern Sweden, a region exposed to North Sea and Baltic weather. Expect cool to cold temperatures, typically ranging from near 0°C overnight to 10–14°C during daylight hours, though conditions vary year to year. Wind is the defining weather factor on this course — the exposed coastal cliff tops on the Kullaberg peninsula and Hovs Hallar offer no shelter and can feel biting at race pace. Rain is common and transforms the rocky and rooted sections, particularly the Kullaberg lighthouse loop, into genuinely slippery terrain. Waterproof shell, warm mid-layer, gloves, and hat should be in your pack from the start, not stashed in a crew bag. The race runs through the night in both directions — starting and finishing after dark — so reliable headlamp systems with spare batteries are non-negotiable. Trekking poles are permitted and worth considering for the Kullaberg section, though many runners leave them behind given the long flat sections in the middle of the course.

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Course profile

Checkpoints & cut-offs

Course data verified against the official source (2026-07-05) · official source

Höganäs (start)

0 km · 6 m ·

Mölle

12 km · 2 m ·

Mölle Aid

32 km · 2 m · Sat 00:30

Svanshall

45 km · 7 m ·

Råbocka Ängelholm

65.9 km · 4 m · Sat 08:00

Stora Hult

84.3 km · 1 m ·

Torekov

118.9 km · 10 m · Sat 18:00

Glimminge Plantering

137.1 km · 7 m ·

Hovs Hallar

154.9 km · 39 m · Sat 23:00

Båstad (finish)

171.6 km · 10 m · Sun 02:00

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